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Anti-AIPerson

Freya Holmér

Game-Dev Tools Creator & Educator

Swedish game developer behind Shader Forge and Shapes and one of the most beloved math educators in game development. Her 2025 video essay “Generative AI is a Parasitic Cancer” became a defining statement of the anti-AI position in gamedev.

In her words

Generative AI depends on human communication and creativity for its training data, and that is also the very thing it is eroding and destroying — and that is the behavior of a parasite.
YouTube, 2025
This is worse than nothing. I would rather have empty slots here that I have to scroll by than to be misled by all of this.
YouTube, 2025

Biography

Freya Holmér is a Swedish game developer, tools creator, and educator based in Stockholm. She co-founded Neat Corporation, maker of the VR stealth game Budget Cuts, and built two of the Unity ecosystem’s best-known tools: the node-based shader editor Shader Forge and the vector-graphics library Shapes. Her YouTube lectures on the mathematics of game development — including the widely praised “The Beauty of Bézier Curves” — have made her one of the most trusted teachers in the field.

A parasitic cancer

In January 2025 Holmér published “Generative AI is a Parasitic Cancer,” a video essay that opened with a mundane frustration — a Google search for the .glb file format returning pages of AI-generated sites and videos that cited each other as sources — and built into an indictment of what generative AI is doing to the web, to search, and to the people who write things because they care about them.

AI-generated art is made by everyone but also made by nobody… you’re commissioning an artist who doesn’t exist, but you’re also commissioning every artist at the same time, because that’s the training data — and it’s just so soulless to me.
YouTube, 2025

Holmér was precise about her title: generative AI is parasitic, she argued, because it depends on human creativity for training data while eroding the incentive to produce it, and cancerous because it succeeds by passing itself off as the real thing — “a core metric of what makes a good AI is the degree to which it fools you.” Notably, she distinguished AI from crypto and NFTs, which she called pure grift: AI, she conceded, “actually does make you more productive if your goal is to create products” — her objection is to what that productivity costs. The video drew over a million views and extensive discussion across Hacker News and the game-development community.

Where they stand in the war

Sources & further reading

Canonical record: https://battlelines.ai/topic/freya-holmer