← Explore more
Pro-AIPerson

John Romero

Co-Creator of Doom & Quake

The id Software co-founder behind Doom, Quake, and Wolfenstein 3D. Calls AI “the single greatest tech leap since the Internet” and uses it as a research super-tool — while keeping generative AI entirely out of Romero Games’ development and demanding ethical training data.

In his words

AI stands out as the single greatest tech leap since the Internet.
WeAreDevelopers, 2024
Generative AI depends on databases of information that is stuff that’s already created, and we’re trying to create a brand-new thing.
Decrypt, 2024

Biography

John Romero (born 1967) co-founded id Software and co-created the games that defined the first-person shooter: Wolfenstein 3D (1992), Doom (1993), and Quake (1996). After the famous flameout of Daikatana, he re-established himself as an elder statesman of game design, co-founding Romero Games in Galway, Ireland with his wife Brenda Romero and publishing the acclaimed 2023 memoir Doom Guy: Life in First Person.

A super-Google — but not a designer

Romero is bullish on AI as a technology while drawing a sharp line around creative work. Speaking at the WeAreDevelopers World Congress in 2024, he called AI the greatest technological leap since the internet and described using it as “a super Google for research” — while cautioning that “it still has its pitfalls.” In an Ars Technica interview the same year, he was skeptical that generative AI could produce genuine originality: “Making brand new things is not what generative AI does yet… it’s important that when you’re making an original game, you’re using your design sense and working with people and coming up with things that you have not seen before.”

At Romero Games, we don’t use generative AI in any aspect of our game development — not in AI or art, code, audio, writing, or even design.
WeAreDevelopers, 2024

His caveats are concrete: using AI “to come up with images or creative concepts” is “problematic because that’s not coming from your own data,” and he has repeatedly argued that the sources used to train AI models should be compensated. Romero also flags that AI-generated art currently lacks U.S. copyright protection — a practical reason, beyond the ethical one, for studios to keep it out of shipped games.

Where they stand in the war

Sources & further reading

Canonical record: https://battlelines.ai/topic/john-romero